I problem-solve to create intuitive and engaging educational experiences.

Problem Solving: Digital Instruction Design Solutions

  • Game-ifying Pre-K Phonics Lessons

    Letter recognition and phonics skills at the emerging-k level are quite repetitive. Students are also not yet comfortable using computers or maneuvering a mouse or trackpad. We set out to design an enriching experience within these constraints.

  • K-2 Vocab Lessons — Set and Widget Design

    This product was only the second digital lesson set in development during this time. We set out to learn from the past lesson set and create a process, lesson flow, and design approach that would be engaging and memorable for students.

  • High Frequency Word — Adaptive Lessons

    To evaluate this skill digitally is a unique challenge due to the time-based nature of the skill. Our goal was to design a playful experience and keep the lessons as short as possible.

  • Path Spinners Brain-Break Game

    “Brain break” games were needed for kids to play during the long diagnostic test. A call-to-action went out for agile teams to form (a designer, developer, and QA engineer). This was a volunteer hack-a-thon project in which we were given three days to design, develop, and launch a short game.

  • Grade 3-5 — Aging Up Look & Feel

    After leading many projects designed for K-2 users, a new challenge was presented to design a look and feel for the new grade 3-5 products.